Monday, March 7, 2011

Reverse Engineering: Functional Analysis Essential Questions

1. What is the purpose of reverse engineering? It can generate the technical data required to copy a product functionally and dimensionally, you could use it for redesigning or upgrading a product, and it can help you understand the product and know how it works.

2. What is the difference between a product's visual and functional qualities? A product's visual qualities relate to how it looks like and a product's functional qualities relate to how it's used and works.

Friday, March 4, 2011

Opt In: Gamification

Q: Why do you think such simple games get so many people playing them and paying for them?

A: Personally, I believe it's lack of creativity, or just intelligence at that matter. In my opinion, paying real money $$$ for virtual money is one of the stupidest things someone could do, anything virtual is a pixel and can be created as many times as needed. I also believe that people get a "high" of some sort when they do good at something, so if they get a high score they want to show it off and keep trying to remain at the best.


Q: Do you think we can use technology to penetrate back into reality?

A: Honestly, I think the best way to penetrate back into reality is to play virtual games or log into virtual websites in moderation and not everyday. Even if you're playing video games about reality, like the Sims for example, you're still playing a video game no matter what it's about. Your body doesn't do good sitting and moping staring at radiation, it needs outdoor time and exercise.


Q: Are you afraid of the future of technology? For example, wifi and cameras on every soda can and on other stuff and how everything you do is tracked and recorded so you can get worthless points. Or like a virtual tattoos or body or eye sensors.

A: Oh hell yeah! I think it is very sketchy that they can track your every move and location and their excuse is to award you points... Come on people, don't get sold out so easily... Or the virtual tattoos, what the hell? That's just wack. Another are the eye sensors, how can something have access to exactly what you're looking at? Or for commercials, the video was saying how if you got the message of the commercial you get more points.... well how do they know what you think? I also believe that they could control your lives with what they put into your head and make you think about on a daily basis.

I really enjoyed this video because it opened my eyes on how real and serious new technology is becoming. I just re-watched where he says that one person got more points for having advertisements tattoo'd on his wrist where people can ssee than the person who had advertisements tattoo'd on his arm where people couldn't see, and made me think why people who make their body a living, walking, breathing bill board, sell out, advertisement.. It's like selling your life in a way.

Reverse Engineering: Mechanical Product - Visual Analysis


This is a picture of the tip of the pen that comes out when you push down on the button at the bottom of the pen.

This is a picture of the button you push at the bottom of the pen to start writing with it.


Product Analysis:


Visual Analysis:


Some Visual Design Elements of this pen are that it's a black color, very smooth, it has a straight line shape, and has lines if you reflect it on light.


Some Visual Design Principles that the pen follows are balance because it can stand up and not move when placed flat on a surface and unity because the springs, the pen, and the case all work as one.


Functional Analysis:


The purpose of the product is to have a pen that works when you need it to work and can close so it won't get pen marks on stuff if you're not using it and so it won't dry up like the pens that need caps. The mechanical nature supports that because you are in control of when it's open or closed by pressing a button so it is convenient for you.

Wednesday, February 23, 2011

Graphic Design Assignment



This is an Element made by the company Honda.



This car has a new i-VTEC engine, center console with removable cooler, wide-opening cargo doors, and more.




I think the message content is fair, it's nothing great but it tells you some add-ons that makes it the newest version.





I think the size of this advertisement is good, it's not too big and it's something where you can sit down for 2 minutes and read the whole thing.




The font is very readable, it looks a little smaller that what it originally looked like because I had to screen shot it and adjust it's size.




This is a Scion made by the company Toyota.






The scion has over 150 accessories, such as: abs brakes and a 160-watt pioneer audio system.

I think the message content is bad. It tries to much to make you want to buy it. Instead of using more details on the car, they give you the prices and how all the prices are firm.

I think the shape of this advertisement is decent becuase it doesn't really deliver a good a message but it has pictures showing the different cars.

The readablitity is good, they use a readable font and a good size.

I think it understands demographics because they know a lot of people worry about how much things cost so they do a good job on having an affordable price.

Conclusion:


1) A trend is like a type of style. It's good to identify the trend prior to graphic design because you know who has the same trend as you, how it worked for them, and knowing what mistakes happened to them that you will try not to make.

2) Human nature plays a role in how a product is marketed because a majority of humans, mainly the youth, want the best or want the newest things, so if they have something marketed that's new and/or is a better version of something then people are going to want it.


3) A potential audience is identified because it shows you the inside, the outside, and other angles of the car to really show you what's going on and how it looks.

4) I think you must discover what the targeted audience wants or needs, and also what can grab their attention.

Wednesday, February 16, 2011

Visual Design Assignment

1) The 6 Visual Design Elements we discussed in class are:

  1. Line

  2. Color

  3. Form/shape

  4. Space

  5. Texture

  6. Value


2) The 5 Visual Design Principles we discussed in class are:
  1. Balance

  2. Rhythm

  3. Emphasis

  4. Proportion and scale

  5. Unity


3) 1) This faucet has a curved shape with lines and a smooth texture.








2) This stack of cards shows balance.



3) This tie dye shirt shows lots of color.






4) This pyramid shows good balance.




5) This table is a good example of asymmetrical balance

Monday, February 7, 2011

Desk Organizer






























































































Our challenge is to design and model a product that will reduce the clutter that accumulates on office desks and frees up space. My partner is Mike.


These images show the shape of the desk organizer and where the drawers are supposed to be located and the drawer size. The desk organizer should be placed somewhere near your desk, and pens, pencils, or anything that's not papers or folders can go in the drawers and the papers and folders can go in the designated slots for them.












We came up with a good idea right off the bat for the Desk Organizer and stuck with it. It also looked the simplest.






For step 1, the problem Mike and I have is to create something that does not attach to the desk and organizes papers, and other office supplies. For step 2, Mike and I verbally exchanged ideas about how the product will look and work. For step 4, Mike and I identified we would need 2 trays for storing papers and folders, and 2 draws for pens, paper clips, and other stuff in that category, but it has to be seperate from the desk itself. For step 12, Mike and I both showed eachother our sketches and they looked similar so we are on the same page.

Thursday, February 3, 2011

Desk Organizer Model

Mike and I decided to go with the Desk Organizer Design. We need to design something that keeps an office desk from becoming cluttered with papers and devices.